Talk Society & Culture Beginners

Silicon Salvation: Rebooting the Sacred in Code, Anime, and Games

30.06.2026 | 17:00 - 20:00 h
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Language:  German

A three-part expedition into our post-humanist future: from (robo-)messianism and anime spirituality to religious motifs in the world of video games

#Technology #Gaming #Entertainment
 
Lecture I: 17:00 - 18:00 – Ramy Abdin

Welcome to the Age of the (Robo-)Messiah


The merging of man and machine is no longer just the fiction of Hollywood blockbusters. The concept of the cybernetic organism is fundamentally rooted in Trans- and Posthumanism, where the cyborg is viewed as a precursor to the digitization of human "consciousness." At the same time, transhumanists like Peter Thiel and Nick Land see the acceleration of technological development as the path toward a messianic age, defined by technocratic capitalist-monarchies. Must humanity become the machine to establish a technological world order—perhaps even as a bastion against the Antichrist? This lecture provides a religious studies perspective on the reception of technological phenomena like the cyborg and their eschatological significance.

Lecture II: 18:00 - 19:00 – Jan Gehm

What Does Anime Have to Do with Religion and Technology? Between Spirit, AI, Gods, and Cyborgs


In anime, we often encounter futuristic cities, high-tech societies, breathtaking nature, and superhuman beings with extraordinary powers. While these works are frequently categorized as Science Fiction or Fantasy, they simultaneously address very concrete aspects of life. As a narrative form primarily rooted in Japan, anime explores regional traditions, beliefs, rituals, technological progress, and questions of meaning—translating them into the present day. This lecture demonstrates how series and films intertwine religious and technological motifs: Where do spirituality, concepts of God, and rituals become visible? And how do cyborg bodies, Artificial Intelligence, and digitization change our view of identity, responsibility, and community? Which notions of gods, faith, morality, and coexistence are being negotiated?

Lecture III: 19:00 - 20:00 – Dr. Nathanael Riemer

Mankind Upgraded: What Cyborgs and Video Games Have to Do with Religion


Earth: the final frontier. The year is 2026. This lecture follows the adventures of a gaming humanity—a crew 3.4 billion strong—on a mission to explore itself, turn its body simulations into a technical arms race, and push into fantastic realms that no human has seen before. Cyborgs are a staple of the video game world. From Syndicate (1993) and BioForge (1995) to Return to Castle Wolfenstein (2001) and Cyberpunk 2 "Orion" (2030), we will critically examine the religious motifs of "cyborgization": Will our game end in a "mankind divided"? 

Recommended for: - digitally-savvy visionaries and "techies" who look beyond the lines of pure code to explore the profound philosophical and ethical implications of our technological future- pop-culture enthusiasts navigating the intersections of gaming communities, anime fandoms, and Silicon Valley visions in search of new meaning in a connected world

Also suitable for:

Teenagers Students

Hosted by

Friedrich-Alexander-Universität Erlangen-Nürnberg

Laura Kneppe

laura.kneppe@fau.de
https://www.fau.de/

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